RMotion doc part 2

July 08 2010

Second part of RMotion documentation. Motion objects methods vid and cam yield information about moving objects to the passed block. m=Motion.new m.cam do |e| … end

Those informations are organized as an array of Entity instances. So far up to 8 different objects can be recognized. Entities array entries are ordered by size, so the bigger-faster moving one will be first. Entities methods are center and corners

m.cam do |e| 
  p e.first.center
  p e.first.corners

and that’s the output produced, in the form


[nil, nil, nil, nil]
[416, 68]
[320, 0, 512, 136]
[356, 36]
[320, 0, 392, 72]

To track current entities could be useful to keep each entity at the same array index even when others disappear, so that’s the meaning of class method reorder. Entity.status returns an initialized empty array, so it can be used to store last frame entity information. Entity.reorder takes the reference array and the new generated one and places everything where it should be.

m.cam do |e| 
  Entity.reorder status, e
  status.each_with_index do |s,n|
    puts "Entity #{n} is in position #{s.center.inspect}" unless s.center.nil?

vid can read a video file and acts like cam. To quite the loop you can execute m.quit or hit b on you keyboard, unless you previously set m.show=false.

m.vid("capture.avi") do |e|
  m.quit if i > 100

I’m posting the gem to github and rubygems as soon as possible.

I am Riccardo, I studied computer engineering at the University of Trieste (Italy) and then got a M.Sc. in the same field at the University of Stuttgart (Germany). I now live in Zurich, Switzerland.

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